![]() ![]() To free herself, she needs to train hard and build a strong party to defeat the various monsters the Roguebook holds. In the deck-building game by Abrakam Entertainment S.A., the player finds themself stuck in the titular Roguebook. It's critical that gamers read everything the game throws at them in order to win and become the leader of an arcane cult. The main objective of the story-driven game is to gain popularity and eventually obtain a cultlike following.Ĭultist Simulator is influenced by Lovecraftian horror, which further enhances the eerie atmosphere of the game. The BAFTA-nominated game Cultist Simulator is a card-based game where players need to strategically wield cards that contain elements such as emotions, locations, items, wealth, health, and lore - just to name a few - which can help kick off certain scenarios and events. SCREENRANT VIDEO OF THE DAY 10 Cultist Simulator - 64 Thankfully, it's easy for gamers to figure out which titles are worth their time just by looking at the scores available on the review website Metacritic. With a huge game collection available to them, Nintendo Switch users want to know which card-based games are available on the handheld console. ![]() Over the years, plenty of game developers have created their own digital card games based on original concepts and available franchises. Some runs you barely find any, others you end up socketing even your bad cards.Digital card games such as Hearthstone and Magic: The Gathering continue to amass fans due to their collectible nature, strategic gameplay, and highly-competitive mechanics. I loved another, the boomerang gem, that made it so instead of being discarded when cast, the card would always be shuffled back into your deck. They range from mundane, like +3 damage, or -1 cost, to pretty exotic, like one that always places the card in your starting hand. Those gems provide an upgrade to that card, adding bonus effects or boosting existing ones. Roguebook's most interesting twist is in gems, which you pick up mid-run and place in sockets on your cards. Finally there's Aurora, an awesome deck design that's fragile on the face of it but can turn clever cardplay into a stream of healing that becomes damage as she overheals. Seifer's a weird one, a pain-fuelled wolf whose all-out offensives are backed up by demon allies. There's Sorocco, an ogre whose deck is all about shrugging off hits while you wind up a giant punch. Sharra's fast and aggressive, but relatively fragile when you can't manage her tricks to avoid damage. Out there you find gold to use at the shop, magic cubes to draft new cards from, adventure events with weird consequences, and combats to flex your deck's muscles against.Ī new run is a chance to experiment with the characters you pick. With your two picks you move into the book's blank pages, a hex grid, and explore by spending limited brushstrokes and ink splats to reveal unmapped parts of the book. Your deck is a combination of two out of the four characters, each with their own unique card set and talents. ![]() Its familiar parts are arranged in a new way with a few clever twists. To its credit, and to its detriment, nothing in Roguebook is particularly novel. Your deck itself even levels up, with your card count giving you points to spend on randomized talents. It even relies on an old deckbuilding staple, asking you to mix-and-match two card pools each run, which was used to such great effect in Monster Train. It has Slay the Spire's flurry of weird artifacts to collect and use. It pulls in a Hades-esque buffet of advanced challenges to mix and match after you first "beat" the game. Roguebook lifts some great design from other recent roguelite games.
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